// Copyright (C) 2013 Christian Stehno
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h

#include "CWGLManager.h"

#ifdef _IRR_COMPILE_WITH_WGL_MANAGER_

#include "os.h"

#include <GL/gl.h>
#include "wglext.h"

#ifdef _MSC_VER
	#pragma comment(lib, "OpenGL32.lib")
#endif

namespace irr
{
namespace video
{

CWGLManager::CWGLManager()
	: PrimaryContext(SExposedVideoData(0)), PixelFormat(0)
{
	#ifdef _DEBUG
	setDebugName("CWGLManager");
	#endif
}

CWGLManager::~CWGLManager()
{
}

bool CWGLManager::initialize(const SIrrlichtCreationParameters& params, const SExposedVideoData& videodata)
{
	// store params, videoData is set later as it would be overwritten else
	Params=params;

	// Create a window to test antialiasing support
	const fschar_t* ClassName = __TEXT("CWGLManager");
	HINSTANCE lhInstance = GetModuleHandle(0);

	// Register Class
	WNDCLASSEX wcex;
	wcex.cbSize        = sizeof(WNDCLASSEX);
	wcex.style         = CS_HREDRAW | CS_VREDRAW;
	wcex.lpfnWndProc   = (WNDPROC)DefWindowProc;
	wcex.cbClsExtra    = 0;
	wcex.cbWndExtra    = 0;
	wcex.hInstance     = lhInstance;
	wcex.hIcon         = NULL;
	wcex.hCursor       = LoadCursor(NULL, IDC_ARROW);
	wcex.hbrBackground  = (HBRUSH)(COLOR_WINDOW+1);
	wcex.lpszMenuName  = 0;
	wcex.lpszClassName = ClassName;
	wcex.hIconSm       = 0;
	wcex.hIcon         = 0;
	RegisterClassEx(&wcex);

	RECT clientSize;
	clientSize.top = 0;
	clientSize.left = 0;
	clientSize.right = Params.WindowSize.Width;
	clientSize.bottom = Params.WindowSize.Height;

	DWORD style = WS_POPUP;
	if (!Params.Fullscreen)
		style = WS_SYSMENU | WS_BORDER | WS_CAPTION | WS_CLIPCHILDREN | WS_CLIPSIBLINGS;

	AdjustWindowRect(&clientSize, style, FALSE);

	const s32 realWidth = clientSize.right - clientSize.left;
	const s32 realHeight = clientSize.bottom - clientSize.top;

	const s32 windowLeft = (GetSystemMetrics(SM_CXSCREEN) - realWidth) / 2;
	const s32 windowTop = (GetSystemMetrics(SM_CYSCREEN) - realHeight) / 2;

	HWND temporary_wnd=CreateWindow(ClassName, __TEXT(""), style, windowLeft,
			windowTop, realWidth, realHeight, NULL, NULL, lhInstance, NULL);

	if (!temporary_wnd)
	{
		os::Printer::log("Cannot create a temporary window.", ELL_ERROR);
		UnregisterClass(ClassName, lhInstance);
		return false;
	}

	HDC HDc = GetDC(temporary_wnd);

	// Set up pixel format descriptor with desired parameters
	PIXELFORMATDESCRIPTOR tmp_pfd = {
		sizeof(PIXELFORMATDESCRIPTOR),             // Size Of This Pixel Format Descriptor
		1,                                         // Version Number
		(DWORD)(PFD_DRAW_TO_WINDOW |               // Format Must Support Window
		PFD_SUPPORT_OPENGL |                       // Format Must Support OpenGL
		(Params.Doublebuffer?PFD_DOUBLEBUFFER:0) | // Must Support Double Buffering
		(Params.Stereobuffer?PFD_STEREO:0)),       // Must Support Stereo Buffer
		PFD_TYPE_RGBA,                             // Request An RGBA Format
		Params.Bits,                               // Select Our Color Depth
		0, 0, 0, 0, 0, 0,                          // Color Bits Ignored
		0,                                         // No Alpha Buffer
		0,                                         // Shift Bit Ignored
		0,                                         // No Accumulation Buffer
		0, 0, 0, 0,	                               // Accumulation Bits Ignored
		Params.ZBufferBits,                        // Z-Buffer (Depth Buffer)
		BYTE(Params.Stencilbuffer ? 1 : 0),        // Stencil Buffer Depth
		0,                                         // No Auxiliary Buffer
		PFD_MAIN_PLANE,                            // Main Drawing Layer
		0,                                         // Reserved
		0, 0, 0                                    // Layer Masks Ignored
	};
	pfd=tmp_pfd;

	for (u32 i=0; i<6; ++i)
	{
		if (i == 1)
		{
			if (Params.Stencilbuffer)
			{
				os::Printer::log("Cannot create a GL device with stencil buffer, disabling stencil shadows.", ELL_WARNING);
				Params.Stencilbuffer = false;
				pfd.cStencilBits = 0;
			}
			else
				continue;
		}
		else
		if (i == 2)
		{
			pfd.cDepthBits = 24;
		}
		else
		if (i == 3)
		{
			if (Params.Bits!=16)
				pfd.cDepthBits = 16;
			else
				continue;
		}
		else
		if (i == 4)
		{
			// try single buffer
			if (Params.Doublebuffer)
				pfd.dwFlags &= ~PFD_DOUBLEBUFFER;
			else
				continue;
		}
		else
		if (i == 5)
		{
			os::Printer::log("Cannot create a GL device context", "No suitable format for temporary window.", ELL_ERROR);
			ReleaseDC(temporary_wnd, HDc);
			DestroyWindow(temporary_wnd);
			UnregisterClass(ClassName, lhInstance);
			return false;
		}

		// choose pixelformat
		PixelFormat = ChoosePixelFormat(HDc, &pfd);
		if (PixelFormat)
			break;
	}

	SetPixelFormat(HDc, PixelFormat, &pfd);
	os::Printer::log("Create temporary GL rendering context", ELL_DEBUG);
	HGLRC hrc=wglCreateContext(HDc);
	if (!hrc)
	{
		os::Printer::log("Cannot create a temporary GL rendering context.", ELL_ERROR);
		ReleaseDC(temporary_wnd, HDc);
		DestroyWindow(temporary_wnd);
		UnregisterClass(ClassName, lhInstance);
		return false;
	}

	CurrentContext.OpenGLWin32.HDc = HDc;
	CurrentContext.OpenGLWin32.HRc = hrc;
	CurrentContext.OpenGLWin32.HWnd = temporary_wnd;

	if (!activateContext(CurrentContext))
	{
		os::Printer::log("Cannot activate a temporary GL rendering context.", ELL_ERROR);
		wglDeleteContext(hrc);
		ReleaseDC(temporary_wnd, HDc);
		DestroyWindow(temporary_wnd);
		UnregisterClass(ClassName, lhInstance);
		return false;
	}

	core::stringc wglExtensions;
#ifdef WGL_ARB_extensions_string
	PFNWGLGETEXTENSIONSSTRINGARBPROC irrGetExtensionsString = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
	if (irrGetExtensionsString)
		wglExtensions = irrGetExtensionsString(HDc);
#elif defined(WGL_EXT_extensions_string)
	PFNWGLGETEXTENSIONSSTRINGEXTPROC irrGetExtensionsString = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)wglGetProcAddress("wglGetExtensionsStringEXT");
	if (irrGetExtensionsString)
		wglExtensions = irrGetExtensionsString(HDc);
#endif
	const bool pixel_format_supported = (wglExtensions.find("WGL_ARB_pixel_format") != -1);
	const bool multi_sample_supported = ((wglExtensions.find("WGL_ARB_multisample") != -1) ||
		(wglExtensions.find("WGL_EXT_multisample") != -1) || (wglExtensions.find("WGL_3DFX_multisample") != -1) );
#ifdef _DEBUG
	os::Printer::log("WGL_extensions", wglExtensions);
#endif

#ifdef WGL_ARB_pixel_format
	PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormat_ARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
	if (pixel_format_supported && wglChoosePixelFormat_ARB)
	{
		// This value determines the number of samples used for antialiasing
		// My experience is that 8 does not show a big
		// improvement over 4, but 4 shows a big improvement
		// over 2.

		if (Params.AntiAlias > 32)
			Params.AntiAlias = 32;

		f32 fAttributes[] = {0.0, 0.0};
		s32 iAttributes[] =
		{
			WGL_DRAW_TO_WINDOW_ARB,1,
			WGL_SUPPORT_OPENGL_ARB,1,
			WGL_ACCELERATION_ARB,WGL_FULL_ACCELERATION_ARB,
			WGL_COLOR_BITS_ARB,(Params.Bits==32) ? 24 : 15,
			WGL_ALPHA_BITS_ARB,(Params.Bits==32) ? 8 : 1,
			WGL_DEPTH_BITS_ARB,Params.ZBufferBits, // 10,11
			WGL_STENCIL_BITS_ARB,Params.Stencilbuffer ? 1 : 0,
			WGL_DOUBLE_BUFFER_ARB,Params.Doublebuffer ? 1 : 0,
			WGL_STEREO_ARB,Params.Stereobuffer ? 1 : 0,
			WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,
#ifdef WGL_ARB_multisample
			WGL_SAMPLES_ARB,Params.AntiAlias, // 20,21
			WGL_SAMPLE_BUFFERS_ARB, 1,
#elif defined(WGL_EXT_multisample)
			WGL_SAMPLES_EXT,AntiAlias, // 20,21
			WGL_SAMPLE_BUFFERS_EXT, 1,
#elif defined(WGL_3DFX_multisample)
			WGL_SAMPLES_3DFX,AntiAlias, // 20,21
			WGL_SAMPLE_BUFFERS_3DFX, 1,
#endif
#ifdef WGL_ARB_framebuffer_sRGB
			WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB, Params.HandleSRGB ? 1:0,
#elif defined(WGL_EXT_framebuffer_sRGB)
			WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT, Params.HandleSRGB ? 1:0,
#endif
//			WGL_DEPTH_FLOAT_EXT, 1,
			0,0,0,0
		};
		int iAttrSize = sizeof(iAttributes)/sizeof(int);
		const bool framebuffer_srgb_supported = ((wglExtensions.find("WGL_ARB_framebuffer_sRGB") != -1) ||
			(wglExtensions.find("WGL_EXT_framebuffer_sRGB") != -1));
		if (!framebuffer_srgb_supported)
		{
			memmove(&iAttributes[24],&iAttributes[26],sizeof(int)*(iAttrSize-26));
			iAttrSize -= 2;
		}
		if (!multi_sample_supported)
		{
			memmove(&iAttributes[20],&iAttributes[24],sizeof(int)*(iAttrSize-24));
			iAttrSize -= 4;
		}

		s32 rv=0;
		// Try to get an acceptable pixel format
		do
		{
			int pixelFormat=0;
			UINT numFormats=0;
			const BOOL valid = wglChoosePixelFormat_ARB(HDc,iAttributes,fAttributes,1,&pixelFormat,&numFormats);

			if (valid && numFormats)
				rv = pixelFormat;
			else
				iAttributes[21] -= 1;
		}
		while(rv==0 && iAttributes[21]>1);
		if (rv)
		{
			PixelFormat=rv;
			Params.AntiAlias=iAttributes[21];
		}
	}
	else
#endif
		Params.AntiAlias=0;

	// this only terminates the temporary HRc
	destroyContext();
	destroySurface();
	terminate();
	DestroyWindow(temporary_wnd);
	UnregisterClass(ClassName, lhInstance);

	// now get new window
	CurrentContext.OpenGLWin32.HWnd=videodata.OpenGLWin32.HWnd;
	// get hdc
	if (!(CurrentContext.OpenGLWin32.HDc=GetDC((HWND)videodata.OpenGLWin32.HWnd)))
	{
		os::Printer::log("Cannot create a GL device context.", ELL_ERROR);
		return false;
	}
	if (!PrimaryContext.OpenGLWin32.HWnd)
	{
		PrimaryContext.OpenGLWin32.HWnd=CurrentContext.OpenGLWin32.HWnd;
		PrimaryContext.OpenGLWin32.HDc=CurrentContext.OpenGLWin32.HDc;
	}

	return true;
}

void CWGLManager::terminate()
{
	if (CurrentContext.OpenGLWin32.HDc)
		ReleaseDC((HWND)CurrentContext.OpenGLWin32.HWnd, (HDC)CurrentContext.OpenGLWin32.HDc);
	if (PrimaryContext.OpenGLWin32.HDc && PrimaryContext.OpenGLWin32.HDc == CurrentContext.OpenGLWin32.HDc)
		memset(&PrimaryContext, 0, sizeof(PrimaryContext));
	memset(&CurrentContext, 0, sizeof(CurrentContext));
}

bool CWGLManager::generateSurface()
{
	HDC HDc = (HDC)CurrentContext.OpenGLWin32.HDc;
	// search for pixel format the simple way
	if (PixelFormat==0 || (!SetPixelFormat(HDc, PixelFormat, &pfd)))
	{
		for (u32 i=0; i<5; ++i)
		{
			if (i == 1)
			{
				if (Params.Stencilbuffer)
				{
					os::Printer::log("Cannot create a GL device with stencil buffer, disabling stencil shadows.", ELL_WARNING);
					Params.Stencilbuffer = false;
					pfd.cStencilBits = 0;
				}
				else
					continue;
			}
			else
			if (i == 2)
			{
				pfd.cDepthBits = 24;
			}
			if (i == 3)
			{
				if (Params.Bits!=16)
					pfd.cDepthBits = 16;
				else
					continue;
			}
			else
			if (i == 4)
			{
				os::Printer::log("Cannot create a GL device context", "No suitable format.", ELL_ERROR);
				return false;
			}

			// choose pixelformat
			PixelFormat = ChoosePixelFormat(HDc, &pfd);
			if (PixelFormat)
				break;
		}
		
		// set pixel format
		if (!SetPixelFormat(HDc, PixelFormat, &pfd))
		{
			os::Printer::log("Cannot set the pixel format.", ELL_ERROR);
			return false;
		}
	}

	if (pfd.cAlphaBits != 0)
	{
		if (pfd.cRedBits == 8)
			ColorFormat = ECF_A8R8G8B8;
		else
			ColorFormat = ECF_A1R5G5B5;
	}
	else
	{
		if (pfd.cRedBits == 8)
			ColorFormat = ECF_R8G8B8;
		else
			ColorFormat = ECF_R5G6B5;
	}
	os::Printer::log("Pixel Format", core::stringc(PixelFormat).c_str(), ELL_DEBUG);
	return true;
}

void CWGLManager::destroySurface()
{
}

bool CWGLManager::generateContext()
{
	HDC HDc=(HDC)CurrentContext.OpenGLWin32.HDc;
	HGLRC hrc;
	// create rendering context
#ifdef WGL_ARB_create_context
	PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs_ARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
	if (wglCreateContextAttribs_ARB)
	{
		// with 3.0 all available profiles should be usable, higher versions impose restrictions
		// we need at least 1.1
		const int iAttribs[] =
		{
			WGL_CONTEXT_MAJOR_VERSION_ARB, 1,
			WGL_CONTEXT_MINOR_VERSION_ARB, 1,
//			WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB,	// enable to get a debug context (depends on driver if that does anything)
			0
		};
		hrc=wglCreateContextAttribs_ARB(HDc, 0, iAttribs);
	}
	else
#endif
	hrc=wglCreateContext(HDc);
	os::Printer::log("Irrlicht context");

	if (!hrc)
	{
		os::Printer::log("Cannot create a GL rendering context.", ELL_ERROR);
		return false;
	}

	// set exposed data
	CurrentContext.OpenGLWin32.HRc = hrc;
	if (!PrimaryContext.OpenGLWin32.HRc)
		PrimaryContext.OpenGLWin32.HRc=CurrentContext.OpenGLWin32.HRc;

	return true;
}

const SExposedVideoData& CWGLManager::getContext() const
{
	return CurrentContext;
}

bool CWGLManager::activateContext(const SExposedVideoData& videoData)
{
	if (videoData.OpenGLWin32.HWnd && videoData.OpenGLWin32.HDc && videoData.OpenGLWin32.HRc)
	{
		if (!wglMakeCurrent((HDC)videoData.OpenGLWin32.HDc, (HGLRC)videoData.OpenGLWin32.HRc))
		{
			os::Printer::log("Render Context switch failed.");
			return false;
		}
		CurrentContext=videoData;
	}
	// set back to main context
	else if (!videoData.OpenGLWin32.HWnd && CurrentContext.OpenGLWin32.HDc != PrimaryContext.OpenGLWin32.HDc)
	{
		if (!wglMakeCurrent((HDC)PrimaryContext.OpenGLWin32.HDc, (HGLRC)PrimaryContext.OpenGLWin32.HRc))
		{
			os::Printer::log("Render Context switch failed.");
			return false;
		}
		CurrentContext=PrimaryContext;
	}
	return true;
}

void CWGLManager::destroyContext()
{
	if (CurrentContext.OpenGLWin32.HRc)
	{
		if (!wglMakeCurrent((HDC)CurrentContext.OpenGLWin32.HDc, 0))
			os::Printer::log("Release of render context failed.", ELL_WARNING);

		if (!wglDeleteContext((HGLRC)CurrentContext.OpenGLWin32.HRc))
			os::Printer::log("Deletion of render context failed.", ELL_WARNING);
		if (PrimaryContext.OpenGLWin32.HRc==CurrentContext.OpenGLWin32.HRc)
			PrimaryContext.OpenGLWin32.HRc=0;
		CurrentContext.OpenGLWin32.HRc=0;
	}
}

bool CWGLManager::swapBuffers()
{
	return SwapBuffers((HDC)CurrentContext.OpenGLWin32.HDc) == TRUE;
}

}
}

#endif
